Learn the roof like you learned the yard.
You already know slings, angles and load charts from your CPCC rigging units — this course converts that knowledge to trusses, motors and points. Nine lessons that actually teach: drag a hook and snap a virtual steel, spot the stuff-ups in a rigged scene, build bridles from stock steels, load a motor grid — with real footage from real load-ins between the games. No corporate padding. The licence theory stays in your ticket courses, where it belongs.
The angle is everything
why flat slings snap good gear
✓ LESSON 02Your gear lies to you
hitches, D/d, shackles — the hidden derates
✓ LESSON 03Crane yard → arena roof: converting your ticket
same physics, different machine
✓ LESSON 04Truss: the beam that isn’t
nodes, load tables, and why sag rules everything
✓ LESSON 05Bridles: making a point where the building didn’t
two steels, one apex, real geometry
✓ LESSON 06Motors: the arena’s little cranes
D8 · D8+ · C1 — who’s standing underneath?
✓ LESSON 07The point sheet: where the show adds up
count everything, then compare it to the roof
✓ LESSON 08Stop signs: when the maths stops working
the third motor, cantilevers, circles
✓ LESSON 09The edges: wind, outdoors, and flying people
where your ticket ends and specialists begin
✓