AVAVRIG · applied rigging
For riggers converting a crane-yard ticket into arena instincts

Learn the roof like you learned the yard.

You already know slings, angles and load charts from your CPCC rigging units — this course converts that knowledge to trusses, motors and points. Nine lessons that actually teach: drag a hook and snap a virtual steel, spot the stuff-ups in a rigged scene, build bridles from stock steels, load a motor grid — with real footage from real load-ins between the games. No corporate padding. The licence theory stays in your ticket courses, where it belongs.

PROGRESS
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LESSON 01

The angle is everything

why flat slings snap good gear

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LESSON 02

Your gear lies to you

hitches, D/d, shackles — the hidden derates

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LESSON 03

Crane yard → arena roof: converting your ticket

same physics, different machine

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LESSON 04

Truss: the beam that isn’t

nodes, load tables, and why sag rules everything

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LESSON 05

Bridles: making a point where the building didn’t

two steels, one apex, real geometry

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LESSON 06

Motors: the arena’s little cranes

D8 · D8+ · C1 — who’s standing underneath?

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LESSON 07

The point sheet: where the show adds up

count everything, then compare it to the roof

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LESSON 08

Stop signs: when the maths stops working

the third motor, cantilevers, circles

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LESSON 09

The edges: wind, outdoors, and flying people

where your ticket ends and specialists begin

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How to use it: one lesson per sitting. Play the game until it stops surprising you, watch the footage, do the warehouse exercise with real gear, then take the quiz. Your progress saves in this browser.
What no website teaches: the feel of a choke coming tight, a cracked weld under work lights, the judgement call at 2 am. That comes from crew time with better riggers than you — and from the engineer you ring when a rig crosses the stop-sign lines in Lesson 8.